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Tuesday, 26 May 2026

Post Grad: Session 6 - Theories of Learning

 Contemporary Theories of Learning

Whakataukī

Nā te whakarongo me te titiro ka puta mai te korero.

Through looking and listening, we gain wisdom.






Do you think that digital technologies have changed the way that learning takes place?

If so, what does that mean for the way we teach?

OR  If not, why do you think current learning theories and pedagogies are enough?

Insights

How can Learning Theories be applied in the Digital Age?

Behaviourist - like gaming, if you do well, then you go to the next level and get a reward.

We need to consider what ākonga believes is out of reach. Is it really now with digital tools? Many things don't need to be memorised, but how to work things out and where to get help or use tools might.


Google Workspace provides many tools that help the user complete a variety of jobs. Students just need to know what each does and how to pick the right tool for the job.
New or Adapted Pedagogies based on Theories that should be considered in the Digital space. 
From the video, in our flipped task ...







Many factors influence Pedagogy. So one type doesn't fit all students, and no one task covers all Pedagogies.






Takeways

Using Generative, do we want students to just make stuff they have no control over?



This is indirectly what I aim to use, so students build their own understanding through discussion and demonstrations with their own creations. 

E.g. After reading about ANZAC and through discussion deciding if it is worth them running away from home and joining the forces. and then justifying their thinking without the teacher's prompting. Then, create an image or meme to share their thoughts constructively.  







This is more of what happens in class, through using a range of tools to create and share tasks. E.g. writing (a poem, diary entry, favourite paragraph), creating an image to go alongside what you wrote, reading and recording, adding what you could have done better for next time. 



Reflection:

How do we optimise the model for e-Learning to help students be all-rounders and/or help them to find their way to improve and enhance their learning?

Or is it as easy as modifying a Model we know?

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