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Tuesday, 19 May 2026

Post Grad : W7 - Making Videos

 Whakataukī

Whāia te iti kahurangi ki te tūohu koe me maunga teitei

Seek the treasure you value most dearly: if you bow your head, let it be to a lofty mountain


Making Videos

Great way to incorporate cross-curricula/integrated


SDG - Sustainable Development Goals - there are 17  adopted by the UN. 

They include: No Poverty; Zero Hunger; Gender Equality; Good Health and Well-being; Quality Education; Gender Equality; Clean Water and Sanitation; Affordable and Clean Energy; Decent Work; Reduced Inequalities; Sustainable Communities; Climate Action; Life on Land; Life Under Water; Peace, Justice and Strong Institutions.  All have specific targets to be achieved by 2030. 

Yes, these can influence how businesses operate, but they can also relate to reading to develop a deeper understanding of our impact on the world.


Our Target


My Stop Motion


Digital Technologies in the Curriculum


These skills don't just apply to computer programmers; they help students develop problem-solving and critical thinking skills.

Computational Thinking for Digital Technologies




Our Takeaways from Tim's Video
  • Not Just for Computer Scientists
  • Logical Thinking
  • Algorithms - Process
  • Breaking a Big Problem into smaller chunks - Decomposition
  • Skills for Everyone
  • Clarity and Strategy
  • Abstraction - Big Picture
  • Pattern Recognition
  • Cycle of Reflection
  • Cause and Effect
With algorithms, there is always more than one answer. 
Look at this map (Activity for Year 0-3): which way would you go?

 
Let's Teach Kids to Code

Learning to code but also code to learn. Just like when you learn to read, you can read to learn.
Through Scratch, you can use computational thinking. Mitch Resnick talks about Critical Thinking and broader literacy, engaging students to make Mother's Day Cards in Scratch.

Critical Thinking teaches students to 
  • code 
  • text-based language
  • step-by-step activities 
  • step-by-step building
And is part of the Experiential Learning Cycle

According to Code Academy, coding brings the virtual world and real world together. 
Code Academy brings the virtual and real world together. E.g. move the sprite in Scratch using noise, motion and score. - Application would be launching a Rocket in Scratch.  





Pair Programming 

One on the keyboard (driver), one thinking (navigator), swap over. Then swap pairs. This raises overall thinking all involved.


.             



Conditional Thinking

If / else 
If - is the true/false statement 
E.g. If the case, I will go in

If / then



Reflection:

Even though I have used Scratch many times, it was wonderful to learn about the if-then conditional code blocks. As always, I enjoyed sharing my knowledge with others, and this was a great opportunity to work with the overseas students. 

Stop Motion - What a jam! I have heard about how easy it is, and it is funny how, until we have the right app and someone to help us navigate it, we often put things off. My go-to is iMovie, so often I will just go "It's okay, I will just film it", but this was fun. The tricky part was the timing. Our person fell over with all the documents, and getting the specific image might have worked better if I kept my finger on the click button. So I got the range, rather than the paper hanging from the top of the screen (which we deleted). Definitely something I want the class to try.

Tuesday, 5 May 2026

Post Grad: W6 - Theories of Learning

 Contemporary Theories of Learning

Whakataukī

Nā te whakarongo me te titiro ka puta mai te korero.

Through looking and listening, we gain wisdom.






Do you think that digital technologies have changed the way that learning takes place?

If so, what does that mean for the way we teach?

OR  If not, why do you think current learning theories and pedagogies are enough?

Insights

How can Learning Theories be applied in the Digital Age?

Behaviourist - like gaming, if you do well, then you go to the next level and get a reward.

We need to consider what ākonga believes is out of reach. Is it really now with digital tools? Many things don't need to be memorised, but how to work things out and where to get help or use tools might.


Google Workspace provides many tools that help the user complete a variety of jobs. Students just need to know what each does and how to pick the right tool for the job.
New or Adapted Pedagogies based on Theories that should be considered in the Digital space. 
From the video, in our flipped task ...







Many factors influence Pedagogy. So one type doesn't fit all students, and no one task covers all Pedagogies.






Takeways

Using Generative, do we want students to just make stuff they have no control over?



This is indirectly what I aim to use, so students build their own understanding through discussion and demonstrations with their own creations. 

E.g. After reading about ANZAC and through discussion deciding if it is worth them running away from home and joining the forces. and then justifying their thinking without the teacher's prompting. Then, create an image or meme to share their thoughts constructively.  







This is more of what happens in class, through using a range of tools to create and share tasks. E.g. writing (a poem, diary entry, favourite paragraph), creating an image to go alongside what you wrote, reading and recording, adding what you could have done better for next time. 



Reflection:

How do we optimise the model for e-Learning to help students be all-rounders and/or help them to find their way to improve and enhance their learning?

Or is it as easy as modifying a Model we know?

Tuesday, 28 April 2026

Post Grad: W5 - Digital Tours

Mixed Reality and Virtual Tours

Whakatoki - Mā te kimi ka kite. Mā te kite ka mōhio. Mā te mōhio ka mārama. 

Seek and discover. Discover and know. Know and become enlightened.




How immersive is it? Is it just audio (augmented with audio) or do they feel they're there and feel part of the new reality?

A way to find out what students are learning and getting them to share with others




How can we use VR/AR:
  • Build prior knowledge
  • Share knowledge built, each group takes on a different aspect
  • Help visualise, e.g. cross sections
  • Formative assessments 
  • Share events, unable to attend
  • Provide health and safety in the kitchen without the dangers
  • Build description, as they can see, hear, imagine (adjective building through experience)
Play-based learning = Engagement, Curiosity 


We just have to consider Virtual vs Physical Field Trips - which option is best?

Takeaways

We used Thinglink to create a passage from one place to another. Check above the ANZAC Soldiers off to Gallipoli.

McGraw-Hill Augmented Reality App - can be used to show cross sections of shapes

Giving students choice in how they present their learning, even if only to teach other class members about what they learned.

Insights

Mapping students could start by mapping their own stories (Google My Maps). This could create opportunities to build virtual tours. That includes whakapapa of the maunga and awa, not just the place names.

Reflection:

We need to keep learning and building student experience, real and virtual, so our stories of the land are not forgotten, whether shared digitally or orally.

What might shift in the learning experience when students create content, rather than being a consumer of it, especially with tools like ThingLink or Delightex? How could this support learner agency, creativity, and deeper engagement?

Love the idea of teaching students to create their own work to help them revise or teach others. This helps prompt engagement and a more in-depth understanding. By giving students options, they have student agency and can choose how they present their learning and deeper understanding.

Wednesday, 22 April 2026

Post Grad: W4 - Research Informed Practitioner

 Being a Research-Informed Practitioner in the Digital World.

Nā te whakarongo me te titiro ka puta mai te kōrero - Through looking and listening, we gain wisdom.

What were our takeaways from the video ITL rubric and reading:

    What important skills are we teaching for the 21st century

    • Previously known as essential skills and Key Competencies
    • Collaboration is important
    • Innovative Teaching and Learning involves
      • Collaboration
      • Knowledge Construction
      • Self-Regulation
      • Real World Issues/Innovation
      • ICT for learning
      • Skills in communication 




Note to self (Artifact=DLO digital learning object)

The article talks about not just consuming information but transforming learning experiences (this can be trickier for younger students)
Watching a video is not using ICT it is consuming it.
  • Knowledge Construction 🚧 involves analysis, interpretation, synthesis and evaluation.
    • E.g. Art collage with a focal point and reflection on why these images
    • Scratch creating angles, applying knowledge learnt about angles inside a triangle
    • Therefore, the Audience is Authentic = Blogs with people responding.

Takeaways

Creating a Meme: makeameme - This could be done to reflect the attitude or feelings of a character at
different points in the text.


ICT flowchart - this is not about making, it is about the students designing the task.





For research articles, use scholar.google.com, not google.com

Insights

LMS - eLibrary

They subscribe, so we don't have to; articles are there for our use. But must log in through LMS.



Reflection

Love the idea of students having a choice to create a meme, video, audio recording(podcast) to share thoughts on what they are learning for inquiry, reading, maths, and writing.

Tuesday, 14 April 2026

Post Grad: W3 - Changing Education

Changing Education Environments and Outcomes

Innovating Pedagogy Reports - Summary - I wanted to look at Flipped Classroom page 17, but at the time, the link wasn't working, so my focus was on AI. Here is the video I shared. 



We looked at Changing Education Paradigms - I think I have seen it before, but it is still relevant - schools are not factories 

How does the Governance of AI in our context impact technology and our practice? - Main Ideas
“Regulating AI in higher education demands a comprehensive, nuanced approach that balances technological innovation with ethical considerations. Institutions must establish clear governance frameworks that create robust guidelines for AI usage, focusing on academic integrity, data privacy, and responsible implementation.”

“Good AI governance helps create inclusive environments by setting clear expectations while supporting innovation. Instead of blanket bans or one-size-fits-all rules, [we] need flexible frameworks that work for different disciplines and student needs. [The] key is involving diverse voices in policy development so governance supports, rather than hinders, inclusive teaching and learning.”

Taking Action:
  1. Include teaching and learning professionals when creating institutional policies and guiding principles for the procurement and use of AI tools.
  2. Make AI governance visible. 
  3. Create a generative AI resource hub.
  4. Ensure that AI tools comply with institutional privacy and cybersecurity standards.
  5. Advocate for institutionally approved AI tools.
  6. Create template language for syllabi and course policies.
  7. Maintain human-centered teaching and learning. 
2025 EDUCAUSE Horizon Report® Teaching and Learning Edition

Takeaways

Don't give up just because the link doesn't work - Google it!🧐

Check reading in the right place and the right article

Insights 

Divergent Thinking isn't wrong thinking, and we need to encourage it, not destroy it or make it so there is only one way to get an answer. Divergent is not the same as Creative thinking!

Critical Analysis

Reflections

How can I encourage more divergent thinking in class?


Post Grad: W2 - Blended Learning

 Digital Fluency, Online and Blended Learning

This week's flip task was to evaluate an online learning tool. I started with Scratch, which I have used previously and enjoy, so it was easy to recommend and identify any negatives. Then I tried Class Companion which a collegue is using, it has some great ideas but not being ableto use with the class made it harder to evaluate. So I am looking forward to learning more witht he class. 

Whakataukī:
Hāpaitia te ara tika, pūmau ai te rangatiratanga mō ngā uri whakatipu
Foster the pathway of knowledge to strength, independence and growth for future generations

What is Online Learning:
  • Social Presence - should be able to see others and connect with other learners
  • Cognitive Presence - Tasks that stretch and test you, that make you think
  • Teaching Presence - Someone who is teaching, guiding or facilitating the group so it doesn't go off on a tangent.
Tips for Teaching Online: Setting expectations, E.g camera on, mics off. With the camera on, you can get to know students better and them you, who are in the background.

Other things to consider when online:

And now it is not the time to wonder whether we use AI, but how we can:

What is digital fluency?



The Moe says


 
This definition comes from tki which has become tahurangi.


Or do we worry about Digital..
          • literacy?
          • savviness?
          • competence?
          • capability?
          • wisdom?
          • fluency?
Whatever the term, what is interesting is how these relate to other 21st-century skills!

What I do find interesting is this:

We also looked at SAMR model - we could use AI to get past substitution and move past using digital tools for enhancement to transformation. 
Modification is where they may investigate one aspect of a map for geography, then share their learning with others and use their inforamtion to enhance their map thorugh discussion.

Redefinition - students take charge of their learning - I can do it a different way. 

It can also be use to reflect - check video

Flipping the Classroom - Do students need to have devices or can they access it different ways.



Takeaways 

Suno - AI Music - creating own songs based on a topic or for relaxing
Where do people get new ideas from:
Ditch - Ditch that Textbook by Matt
Control Alt Achieve - Eric Curts

Insights

  • Students want to learn how to use AI to help them learn and how they could use it in future occupations.
  • Flipping tasks could help neurodiverse students learn in their own time and space (at home).  Then apply the learning in class with the teacher.

Reflection

I need to stop worrying about what I can do and find out what AI can do and use it to help students achieve and use it more effectively.

Then, looking deeper at the SAMR model, some tasks are built for modification to help front load, then you can get students to collaborate, it could be by investigating different areas and then coming back together and sharing their learning. 

Post Grad Pt 2: Wk 7 - Debating AI

When Should or Shouldn't We Use AI ? Whakataukī Tino rangatiratanga: mō tātou, ā, mō kā uri ā muri ake nei The ability to create and con...